HILL GIANT DIRE WEREBOAR
{{Monster Table
| style=
|#ofEntries=3
| creature=Hill Giant Dire Wereboar Giant Form
| creature2=Hill Giant Dire Wereboar Dire Boar Form
| creature3=Hill Giant Dire Wereboar Hybrid Boar Form
| size=Large | type= Giant (Shapechanger)
| size2=Large | type2= Giant (Shapechanger)
| size3=Large | type3= Giant (Shapechanger)
| hd=12d8+51 plus 7d8+49 | hp=185
| hd2=12d8+51 plus 7d8+49 | hp2=185
| hd3=12d8+51 plus 7d8+49 | hp3=185
| init= –1
| init2= –1
| init3= –1
| speed= 30 ft. in hide armor (6 squares); base speed 40 ft.
| speed2= 40 ft. (8 squares)
| speed3= 40 ft. (8 squares)
| ac= 22 (–1 size, –1 Dex, +11 natural, +3 hide armor), | touch= 8 | flat= 22
| ac2= 16 (–1 size, –1 Dex, +8 natural), | touch2= 8 | flat2= 16
| ac3= 19 (–1 size, –1 Dex, +11 natural), | touch3= 8 | flat3= 19
| bab= +14 | grapple=+25
| bab2= +14 | grapple2=+33
| bab3= +14 | grapple3=+33
| at= greatclub +21 melee (2d8+10) or slam +20 melee (1d4+7) or rock +12 ranged (2d6+7)
| at2= Gore +28 melee (1d8+22)
| at3= greatclub +29 melee (2d8+22) or claw +28 melee (1d6+15)
| full_at= greatclub +21/+16 melee (2d8+10) or 2 slams +20 melee (1d4+7) or rock +12 ranged (2d6+7)
| full_at2= Gore +28 melee (1d8+22)
| full_at3= greatclub +29 melee (2d8+22) and gore +23 melee (1d8+7); or 2 claws +28 melee (1d6+15) and gore +23 melee (1d8+7)
| space= 10 ft. | reach=10 ft.
| space2= 10 ft. | reach2=5 ft.
| space3= 10 ft. | reach3=10 ft.
| sa= Rock throwing
| sa2= Curse of lycanthropy
| sa3= Curse of lycanthropy
| sq= Alternate form, boar empathy, ferocity, low-light vision, rock catching, scent
| sq2= Alternate form, boar empathy, damage reduction 10/silver, ferocity, low-light vision, scent
| sq3= Alternate form, boar empathy, damage reduction 10/silver, ferocity, low-light vision, scent
| fort= +17 | ref= +8 | will= +12
| fort2= +20 | ref2= +8 | will2= +12
| fort3= +20 | ref3= +8 | will3= +12
| str=25 | dex=8 | con=19 | int=6 | wis=12 | cha=7
| str2=41 | dex2=8 | con2=25 | int2=6 | wis2=12 | cha2=7
| str3=41 | dex3=8 | con3=25 | int3=6 | wis3=12 | cha3=7
| skills= Climb +10, Jump +10, Listen +10, Spot +12
| skills2= Climb +18, Jump +22, Listen +10, Spot +12
| skills3= Climb +18, Jump +22, Listen 10, Spot +12
| feats= AlertnessB, Cleave, Endurance, Improved Bull Rush, Improved Sunder, Iron WillB, Power Attack, Weapon Focus (greatclub)| feats2= (same as giant form)
| feats3= (same as giant form)
| env= Temperate hills
| env2= Temperate hills
| env3= Temperate hills
| org= Solitary, pair, brood (3–4), or troupe (2–4 plus 1–4 dire boars)
| org2= (same as giant form)
| org3= (same as giant form)
| cr= 11
| cr2= 11
| cr3= 11
| treas= Standard
| treas2= Standard
| treas3= Standard
| align= Always neutral
| align2= Always neutral
| align3= Always neutral
| adv= By character class
| adv2= By character class
| adv3= By character class
| la= +7
| la2= +7
| la3= +7
}}
Dire wereboars in giant form look much like normal hill giants, though slightly stockier, and with coarser, stiffer hair and stiff. The dire wereboar described here is based on a hill giant and natural lycanthrope with normal ability scores for a hill giant.
COMBAT
Dire wereboars anger quickly. They usually begin a battle in giant form, then switch to hybrid form to take advantage of their immense strength in that shape. They like to use their Improved Bull Rush and Improved Sunder feats to shove opponents around and smash their weapons and shields.
Alternate Form (Su): A dire wereboar can assume a bipedal hybrid form or the form of a dire boar. Boar Empathy (Ex): Communicate with boars and dire boars, and +4 racial bonus on Charisma-based checks against boars and dire boars. Curse of Lycanthropy (Su): Any humanoid or giant hit by a dire wereboar’s bite attack in animal or hybrid form must succeed on a DC 15 Fortutude save or contract lycanthropy. Ferocity (Ex): A dire wereboar is such a tenacious combatant that it continues to fight without penalty even while disabled or dying. SEE WIKIPEDIA ENTRY:- System Reference Document -> List of Creatures (SRD)
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Category:SRD Category:Creature Category:CR11 Category:Giant Type Category:Hills Terrain Category:Large Size Category:Neutral (Law-Chaos) Alignment Category:Neutral (Good-Evil) Alignment Category:Shapechanger Subtype Category:Temperate Climate Category:LA7 Category:Lycanthrope{{OGL Bottom|the System 3.5 Reference Document|SRD}}